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Not including magical means, travel around Enroth is by foot, coach, or ship. Main article: Might and Magic VI hirelings Travel The game allows up to two hirelings to be employed at a time. Hirelings are people that can be paid to perform some ongoing service for the party, however they do not fight. Main article: List of Might and Magic VI quests Hirelings Quests may be roughly divided into three types: 1) Main quests, or those that further the plot of the storyline 2) Promotion quests, or those that allow the characters to be promoted and 3) Side quests, or those that are done to gain experience and/or money.
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Main article: List of Might and Magic VI monsters Quests If they attack the party on sight, they will be in this category.
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Details specific to The Mandate of Heaven are available in the following links:Įnemies are anyone hostile to the party, human or monster. On the way they must travel around fighting monsters, fulfilling quests, and solving puzzles. The storyline follows the formula common to the Might and Magic RPGs: The party must unite several opposing factions in order to achieve a common goal, and the visual field is in first person. Falagar takes the party to the small town of New Sorpigal, where the game starts. They climb a little bit back up and enter a secret passage, where they are met by the magician Falagar, who trains the party and instructs them how to do things. The party jumps into a well, falling down, landing on some branches sticking out of the wall. Suddenly, a red dragon lands before them, and king of the Kreegans, Lord Xenofex, approaches. The intro cinematic depicts the party in a battle, presumably in Sweet Water, trying to fend off the Kreegans.
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